This job is no longer available
This job expired on 12/08/2026. It no longer accepts applications.
Remote Video Game Composer (Full‑time/Contract)
Odixcity Consulting
Job description
About the role
We are looking for a visionary Video Game Composer to create dynamic, immersive scores that elevate our upcoming titles. Working remotely, you will define the sonic identity of our games, crafting thematic material that aligns with narrative, characters, and environments.
Key responsibilities
- Compose and produce original high‑quality musical scores ranging from ambient tracks to combat and cinematic themes.
- Develop interactive, adaptive music layers that respond to player actions and changing in‑game environments.
- Collaborate with narrative designers, producers, and sound designers to ensure music complements mood and pacing.
- Implement musical assets into the game engine and audio middleware (e.g., Wwise, FMOD) with seamless loops and transitions.
- Iterate quickly on musical ideas based on feedback and playtesting.
- Organize, export, label, and deliver all audio files according to technical specifications.
Required profile
- 3–5 years of experience composing music for video games with a strong, diverse portfolio.
- Fully equipped professional home studio capable of delivering studio‑standard deliverables.
- Exceptional communication skills for virtual collaboration and ability to meet tight deadlines.
Required skills
- Expert‑level proficiency with DAWs such as Logic Pro, Cubase, Ableton, or Pro Tools.
- Experience integrating music using audio middleware like Wwise or FMOD.
- Familiarity with game engines (Unity or Unreal Engine).
- Strong knowledge of music theory, orchestration, and arrangement.
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Odixcity Consulting